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[DirextXBookPart3Code

Description: 书籍Introduction to 3D Game Programming with DirectX 9.0的部分源代码,是学习directx9.0的好工具-books Introduction to 3D Game Programming with DirectX 9.0 source code is a good learning tool directx9.0
Platform: | Size: 2895385 | Author: 林源 | Hits:

[DirextXBookPart3Code

Description: 书籍Introduction to 3D Game Programming with DirectX 9.0的部分源代码,是学习directx9.0的好工具-books Introduction to 3D Game Programming with DirectX 9.0 source code is a good learning tool directx9.0
Platform: | Size: 2894848 | Author: 林源 | Hits:

[BooksDirectX9_c

Description: DirectX9.0的基础入门教程。 DirectX9。0的理论教材。-DirectX 9.0 basis Directory entry. DirectX9. 0 theoretical teaching.
Platform: | Size: 11254784 | Author: 刘扑 | Hits:

[source in ebookIntroductionToDirectx93DGameProgramming

Description: Introduction to directx9 3d game programming 一书的源代码-Introduction to directx9 3d game programm ing a book source code
Platform: | Size: 4915200 | Author: swordman | Hits:

[VC/MFC20081123435697

Description: directX9 深入开发 详细系统介绍应用directX sdk进行游戏开发-Introduction to directx9 3d programming and with it to code the net game
Platform: | Size: 35174400 | Author: null | Hits:

[DirextXIntroduction_to_3D_Game_Programming_with_DirectX_9

Description: Introduction to 3D Game Programming with DirectX 9.0 该书主要讲述了如何利用DirectX 9.0进行3D游戏的开发,相信对各位学习使用DirectX 的同仁们很有帮助-Introduction to 3D Game Programming with DirectX 9.0 The book focuses on how to use DirectX 9.0 for 3D game development, I believe that learning to use DirectX helpful colleagues
Platform: | Size: 4373504 | Author: lwj | Hits:

[3D GraphicBookCode

Description: 3D游戏程序入门随书源码。应用DirectX9.0图形库开发,包含各章节源代码。-Introduction to 3D game programming source code with the book. Application of DirectX9.0 graphics library development, each chapter contains the source code.
Platform: | Size: 5410816 | Author: 丁维维 | Hits:

[OtherDX9

Description: DX9编程入门,作者是:Luna, Frank D.,适用于DX9编程的初学者看~-Introduction to 3D Game Programming with DirectX9.0c A Shader Approach
Platform: | Size: 6601728 | Author: 小飞 | Hits:

[DirextXAppendixA

Description: Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm AppendixA
Platform: | Size: 2048 | Author: kseles | Hits:

[DirextXBook2TOC

Description: Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm BookTOC (from sources)
Platform: | Size: 122880 | Author: kseles | Hits:

[DirextXBook2Setup

Description: Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm BookSetup (from sources)
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[DirextXPartI

Description: Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm source code part 1
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[DirextXerrata

Description: Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm errdata (from sources)
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[DirextXFAQ

Description: Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm FAQ (from sources)
Platform: | Size: 105472 | Author: kseles | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

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